DirectX 11 Technology Update 2024 Latest Version

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New Version of Microsoft DirectX 11 For Windows

  • Directx 11 is Playing applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio.
  • The tool includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using DirectX.
  • The Microsoft DirectX End-User Runtime provides updates to 11 and previous versions of Direct X — the core Windows technology that drives high-speed multimedia and games on the PC.
  • DirectX 11 is a collection of application programming interfaces (APIs) designed by Microsoft to provide developers with a standardized way to access advanced multimedia and gaming features on Windows-based systems.
  • By harnessing the power of DirectX 11, developers can create visually impressive and performance-driven applications across various industries, including gaming, virtual reality, simulation, CAD, and multimedia
  • Direct3D 11 is out and ready for use by your game today to exploit the latest in video hardware features as well as current generation machines.

Screenshots

DirectX-11-Download        DirectX-11-free-Download

Key Features:

  • It supports multithreading (see MultiThreading
  • Multithread resource/shader/object creation
  • Multithreaded Display list creation
  • It expands shaders with the following features (see Shader Model 5)
  • Addressable resources – textures, constant buffers, and samplers
  • Additional resource types, such as read/write buffers and textures (see New Resource Types).
  • Geometry shader (see Geometry Shader Features)
  • Instancing – Allows the geometry shader to output a maximum of 1024 vertices, or any combination of instances and vertices up to 1024 (maximum of 32 instances of 32 vertices each).
  • When both the coverage and the sample mask rasterizer state are ANDed, sample coverage is determined.
  • The result enables early depth culling operations while maintaining the ability to output depth from a pixel shader.
  • Supports stream output improvements
  • Addressable Stream output
  • Increase Stream output count to 4 Change all stream output buffers to be multi-element.
  • It supports Shader Model 5 (see Shader Model 5) Doubles with deforms
  • Shader conversion instructions – fp16 to fp32 and vice versa Structured buffer, which is a new type of buffer containing structured elements.
  • It supports read-only depth or stencil views.
  • Disables writes to the read-only part, allows for using texture as input and for depth-culling
  • Compute Shaders can now call DrawAuto using DrawInstanced and DrawAuto generalized.

What’s new in Directx 11:

  • It is a collection of Application Programming Interfaces (APIs) for tasks like game programming on Microsoft-based platforms like Windows PCs and Xbox.
  • It brings many new features like support for hardware tessellation, improved multithreading to make use of all cores of the CPU instead of just four, improved support for new hardware, etc
  • Many games today ship with it due to its flexibility and ease of use.
  • It provides greater performance than this application for games designed to take advantage of its capabilities.
  • In addition to the game and the hardware, this performance gain is also determined by the hardware.

System requirement:

  • Directx 11Here are minimum system requirements that you should consider before starting and free download to your desktop PC.
  • Although install requirements aren’t expensive, you’re advised to check and ensure your computer meets these requirements.
  • OS: Microsoft Windows 7, Vista, Windows XP, Windows 8/8.1.
  • CPU: Pentium 1.5 GHz
  • RAM (Physical memory): 1 GB
  • Hard Disk Space: At least 100 MB of free disk space.

How to use:

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