July 4, 2024
DirectX 11 Technology Update 2024 Latest Version
New Version of Microsoft DirectX 11 For Windows
- Directx 11 is Playing applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio.
- The tool includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using DirectX.
- The Microsoft DirectX End-User Runtime provides updates to 11 and previous versions of Direct X — the core Windows technology that drives high-speed multimedia and games on the PC.
- DirectX 11 is a collection of application programming interfaces (APIs) designed by Microsoft to provide developers with a standardized way to access advanced multimedia and gaming features on Windows-based systems.
- By harnessing the power of DirectX 11, developers can create visually impressive and performance-driven applications across various industries, including gaming, virtual reality, simulation, CAD, and multimedia
- Direct3D 11 is out and ready for use by your game today to exploit the latest in video hardware features as well as current generation machines.
Screenshots
Key Features:
- It supports multithreading (see MultiThreading
- Multithread resource/shader/object creation
- Multithreaded Display list creation
- It expands shaders with the following features (see Shader Model 5)
- Addressable resources – textures, constant buffers, and samplers
- Additional resource types, such as read/write buffers and textures (see New Resource Types).
- Geometry shader (see Geometry Shader Features)
- Instancing – Allows the geometry shader to output a maximum of 1024 vertices, or any combination of instances and vertices up to 1024 (maximum of 32 instances of 32 vertices each).
- When both the coverage and the sample mask rasterizer state are ANDed, sample coverage is determined.
- The result enables early depth culling operations while maintaining the ability to output depth from a pixel shader.
- Supports stream output improvements
- Addressable Stream output
- Increase Stream output count to 4 Change all stream output buffers to be multi-element.
- It supports Shader Model 5 (see Shader Model 5) Doubles with deforms
- Shader conversion instructions – fp16 to fp32 and vice versa Structured buffer, which is a new type of buffer containing structured elements.
- It supports read-only depth or stencil views.
- Disables writes to the read-only part, allows for using texture as input and for depth-culling
- Compute Shaders can now call DrawAuto using DrawInstanced and DrawAuto generalized.
What’s new in Directx 11:
- It is a collection of Application Programming Interfaces (APIs) for tasks like game programming on Microsoft-based platforms like Windows PCs and Xbox.
- It brings many new features like support for hardware tessellation, improved multithreading to make use of all cores of the CPU instead of just four, improved support for new hardware, etc
- Many games today ship with it due to its flexibility and ease of use.
- It provides greater performance than this application for games designed to take advantage of its capabilities.
- In addition to the game and the hardware, this performance gain is also determined by the hardware.
System requirement:
- Directx 11Here are minimum system requirements that you should consider before starting and free download to your desktop PC.
- Although install requirements aren’t expensive, you’re advised to check and ensure your computer meets these requirements.
- OS: Microsoft Windows 7, Vista, Windows XP, Windows 8/8.1.
- CPU: Pentium 1.5 GHz
- RAM (Physical memory): 1 GB
- Hard Disk Space: At least 100 MB of free disk space.
How to use:
- The DirectX software might be familiar to you if you’re a gamer.
- However, It is a product of Microsoft and comes pre-installed with Windows OS.
- It has ruled for a few years.
- Suggestion: If you have DX11 installed then you are
- recommended to download this application as this Technology Update from Mi